Average rating : MEDIUM
EON Protocol (EOT) is the protocol for dgames (decentralized games, or blockchain games). It helps game developers to build blockchain games easily and quickly.
Important notes: Pre-sale has finished in 22 hours
|Pre-sale:||25 Aug - 26 Aug||ENDED||1,000 / 1,000 ETH raised|
|Crowd-sale:||September (NO EXACT DATES) -||NOT STARTED|
Raised: 1,000 of 30,000ETH ( 3%)
|Ticker:||EOT||Available for token sale:||30|
|Token type:||ERC20||Private-sale/pre-sale token price:||/|
|Accepts:||ETH||Private-sale/pre-sale bonus:||no info/ no info|
|Prototype:||Pre-sale min/max personal cap:|
|Team:||10 persons||Crowd-sale token price:|
|Team residence:||Crowd-sale min/max personal cap:|
|Company residence:||Cant participate:||CHINA, USA|
EON Protocol has a lot to like but also suffers from some significant inadequacies which may prove to be problematic in tough market conditions. Firstly, the project is operating in the highly lucrative (and competitive) gaming industry which has already achieved global revenues of over $115 billion and is projected to grow by 8.3% on a yearly basis. In addition, approximately over 1 billion gamers are already spending money while playing, and the success of CryptoKitties further illustrates the high demand for dGames, as the game took up more than 20% of all transactions on Ethereum at one point, and the highest price for a cat peaked at $114,000. This shows that there is a definite demand and use case for the EON Protocol and the team’s position is further strengthened by their development of the CryptoAlpaca dGame on Ethereum which has over 200,000 registrations and 50,000 paid users. This gives them a significant community to market to and if they are able to successfully leverage the network already built then it will significantly help their protocol to gain adoption.
This is key as the team is extremely young with a few members coming straight out of university and having little commercial experience. As a result, they will be learning on the job and the gaming world is notoriously fast paced and the team will have little room for errors, and they face competition in the form of Loom Network which is developing side chains and scaling solutions for dApps and games on Ethereum. In addition, while the project has a reasonable valuation of $15 million, crowdsale participants will only have access to 30% of tokens with 50% being reserved for incentives and development. As a result, just how the EON Foundation manage the distribution of the tokens will be crucial to maintaining the value of EOT Tokens.
Despite this, the project is still promising and will appeal to more speculative investors or anyone with a deeper understanding of the gaming industry or dGame phenomenon. Also the fact that the EOT company has secured $5 million of seed round funding from Fission Capital, QuarkChain, and Cherubic Ventures shows that they have developed something attractive to Venture Funds. To conclude, the low valuation and strong use case make this attractive while the youthful team, token metrics, and area operation make this project more appealing to more specialized or speculative investors.see more